TEAMS
GAMES
The game shall be managed by 1 official and up to 2 table officials.
Both teams shall warm up simultaneously prior to the game.
A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or after halftime.
12 minute halves - 24 min game running time.
No shot clock - Stalling or failing to play actively will be considered a violation and result in a turnover. Stalling fouls are up to the referee’s discretion.
Teams must “clear” the ball by possessing the ball behind the 3 point arc.
Teams must check the ball with the opposing team after dead ball situations.
Team with the highest score after two 12 minute periods wins the game.
If the score is tied at the end of regular playing time, an overtime shall be played. The first team to lead by 2 points in the overtime wins the game.
SCORING
Every shot from inside the arc (1-point field goal area) shall be awarded 1 point. Every shot from behind the arc (2-point field goal area) shall be awarded 2 points. Every successful free throw shall be awarded 1 point.
Fouls result in 1 free throw (if shooting foul occurs inside 3pt arc) or 2 free throws (if shooting foul occurs outside 3pt arc).
FORFEITS & LOSS BY DEFAULT
A team shall lose the game by forfeit if at the scheduled starting time of the game the team is not present on the playing court with 3 players ready to play. In case of a forfeit, the game score is marked with w-0 or 0-w (“w” standing for win). For the winning team this game result shall not be considered when calculating the team's average score while for the losing team this game result shall be considered with 0 points when calculating the team's average score.
A team shall lose the game by default if it leaves the court before the end of the game or all the players of the team are injured and/or disqualified. In case of a default situation, the winning team may choose to keep its score as it stands or to have the game forfeited, whilst the defaulting team's score is set to 0 in any case. In case of a default where the winning team chooses to have the game forfeited, the game result shall not be considered when calculating the team's average score.
FOULS
A team is in a penalty situation after it has committed 6 fouls.
Players will foul out after receiving their 5th personal foul.
If the foul is committed on a player in the act of shooting, that player shall be awarded a number of free throws as follows: • If the shot released from the field goal area is successful, the goal shall count and, in addition, 1 free throw. 2 free throws shall be awarded as of the 7th team foul. • If the shot released from inside the arc is unsuccessful, 1 free throw. 2 free throws shall be awarded as of the 7th team foul. • If the shot released from behind the arc is unsuccessful, 2 free throws.
Unsportsmanlike and disqualifying fouls are counted as 2 fouls for team fouls purposes. The first unsportsmanlike foul of a player shall be penalized with 2 free throws, but no ball possession. All disqualifying fouls (including the second unsportsmanlike of a player) shall be penalized with 2 free throws and ball possession.
Team fouls 7, 8 and 9 shall always be penalized with 2 free throws. Team foul 10 and any subsequent team fouls shall be penalized with 2 free throws and ball possession.
An offensive foul shall not be penalized with free throws.
TECHNICAL & UNSPORTSMANLIKE FOULS
All technical fouls shall be always penalized with 1 free throw. The free throw shall be administered immediately. After the free throw, the check-ball shall be administered by the team which had control of the ball or was entitled to the ball when the technical foul was called.
Summary of Unsportsmanlike Foul (UF) penalties:
Player UF | Team Foul 1-6 | Team Foul 7-9 | Team Foul 10+ |
1st UF | 2 free throws | 2 free throws | 2 free throws + possession |
2nd UF | 2 free throws + possession | 2 free throws + possession | 2 free throws + possession |
UF shall always account for 2 team fouls
TF Defensive Player | TF Offensive Player | No Team in Ball Possession |
1 free throw | 1 free throw | 1 free throw |
Ball for offensive team | Ball for offensive team | Ball for last defensive team |
AFTER A SCORED BASKET
Following each successful field goal or last free throw (except those followed by ball possession): A player from a non-scoring team shall resume the game by dribbling or passing the ball from inside the court directly underneath the basket (not from behind the end line) to a place on the court behind the arc.
The defensive player is not allowed to play for the ball in the “no-charge semi-circle area” underneath the basket.
AFTER AN UNSUCCESSFUL SHOT
Following each unsuccessful field goal or last free throw (except those followed by ball possession): If the offensive player rebounds the ball, he may continue to attempt to score without returning the ball behind the arc. If the defensive player rebounds the ball, he must return the ball behind the arc (by passing or dribbling).
If the defensive team steals or blocks the ball, it must return the ball behind the arc (by passing or dribbling).
SUBSTITUTIONS
TIMEOUTS